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Home / Backgammon types / Hyper backgammon

Hyper backgammon

The same short backgammon with three checkers each. A game runs a few minutes and cube decisions become the main content.

Rules in short

Why three checkers change everything

With three checkers there are no primes and no deep positional play: almost every position is a race with contact, where a single hit turns the game around. The cube therefore behaves nothing like it does in short backgammon: the right moment to double arrives and passes within a move or two, and a late pass costs the whole game.

Hyper is also honest about your mistakes: in short backgammon a weak move hides behind the next twenty, while here the game ends before you forget it.

A hyper table is usually created for a specific opponent: agree on a time and play a few quick games in a row.

Match lengthto 1 point · to 3 · to 5 · to 7

Where to play

Open tables in the lobby: free and for points.

Other variants

Backgammon Longgammon Khachapuri 6:1 Tapa (Plakoto) Shvets